Why Exit 3D Studio Exists
The plan was simple: acquire a service business to establish a presence in the U.S., and build from there. Deal after deal, they all looked good on paper.
But every promising deal had the same problems hiding beneath the surface.
Revenue looked good until you asked about customer concentration and churn.
Growth looked strong until you realized it was founder-dependent. Systems existed, but only in someone's head.
The conversations with founders always went the same way:
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"The broker said we'd get 5×" (the fundamentals said 2×)
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"Our revenue bounced back this year" (last year's dip still capped the multiple)
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"We have recurring revenue" (rolling, project-based work with high logo churn)
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"The business runs itself" (it absolutely did not)
The businesses worked. The founders worked hard. But nothing was built to survive a buyer's questions or a lender's underwriting.
Fixing issues early costs a fraction of fixing them at the negotiating table. That’s why Exit 3D Studio exists.